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Hive Colony

Hive Colony

Profitability Analysis

Wiki

Run Time

default

Total Cost

7

Avg Drop Value

52

Profit/Run

+45

Profit/Hour

+4.1/h

Risk Profile

Low riskPays for itself from reliable drops — the lucky drop is pure upside.

Without the lucky drop

+29Profit/Run
+2.7/hProfit/Hour

what you still earn if the rare drops never land

Budget to farm safely

9

covers the cold streak for 90% of players

Runs to reliable profit

3≈ 6 min

until 9 in 10 farmers are actually net positive, not just on paper

Runs at a loss

27%

share of runs where the loot is worth less than the entry cost

The payoff — this boss's lucky drop

The Sundered Will

The Sundered Will

4.00% per run · 1.1

Each run has a 4.00% chance at this. Half of farmers see one within 17 runs, and 9 in 10 within 57 runs — but the odds reset every run, so a streak past 57is bad luck, not a guarantee that one is “due”.

Where the value sits

The Sundered WillThe Sundered Will
31%
Flesh of XeshtFlesh of Xesht
30%
The Will of EshThe Will of Esh
20%
Uul-Netol's VowUul-Netol's Vow
5%

Headroom: stays profitable until drop values fall 87% or entry costs rise 645%.

Requirements

Hivebrain Gland

Hivebrain Gland

Qty: 1

7

7 ea

Drop Table

The Sundered Will

The Sundered Will

Chance: 4.00%

1.1

EV: 16

Flesh of Xesht

Flesh of Xesht

Chance: 20.00%

77

EV: 15

The Will of Esh

The Will of Esh

Chance: 17.00%

60

EV: 10

Uul-Netol's Vow

Uul-Netol's Vow

Chance: 1.00%

250

EV: 3

Something Dark

Something Dark

Chance: 10.00%

18

EV: 2

Hand of the Lords

Hand of the Lords

Chance: 29.00%

6

EV: 2

The Will of Xoph

The Will of Xoph

Chance: 17.00%

10

EV: 2

The Will of Uul-Netol

The Will of Uul-Netol

Chance: 12.00%

8

EV: 1

The Will of Tul

The Will of Tul

Chance: 17.00%

5

EV: 1

The Grey Wind

The Grey Wind

Chance: 3.00%

10

EV: 0

The Escape

The Escape

Chance: 9.00%

2

EV: 0

Foulgrasp Support 1/0

Foulgrasp Support 1/0

Chance: 10.00%

1

EV: 0

Hiveborn Support 1/0

Hiveborn Support 1/0

Chance: 5.00%

1

EV: 0

Profit History

Volatility: —

No historical data yet.

Data will appear after daily price updates.

Profit calculator

Simulating…

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How profitable is Hive Colony in PoE?

Based on today's market prices in Allflame league, one run of Hive Colony costs about 7 to open and drops an expected 52 worth of loot, for a net profit of around 45 per run — roughly 4.1 per hour earned at the average run time. The most valuable expected drops are The Sundered Will, Flesh of Xesht, The Will of Esh. Hive Colony ranks 27th of 30 tracked bosses by profit per hour and is the 3rd cheapest to open. Opening it takes Hivebrain Gland. Prices are scraped daily from poe.watch and poe.ninja, so these numbers track the live economy.

How risky is farming Hive Colony?

Hive Colony is a low-risk boss: its reliable drops alone cover the entry cost, earning 29 per run before any lucky drop. The payoff comes from The Sundered Will. Each run has a 4.00% chance of one landing, and half of farmers see one within 17 runs. Simulating thousands of farmers, you should start with about 9 to survive a bad streak without going bust. Around 3 runs are needed before 9 in 10 farmers are actually in profit. 27% of individual runs come back worth less than the entry cost. It is one of the more forgiving bosses to start on: profit turns dependable within 3 runs, so a small stack is enough to begin. How these numbers are calculated.

Bosses similar to Hive Colony

Hive Colony — frequently asked questions

Is Hive Colony worth farming?

Hive Colony nets about 45 per run in Allflame league. Hive Colony is a low-risk boss: its reliable drops alone cover the entry cost, earning 29 per run before any lucky drop.

How much currency do I need to farm Hive Colony?

Simulating thousands of farmers, you should start with about 9 to survive a bad streak without going bust. Around 3 runs are needed before 9 in 10 farmers are actually in profit.

What are the chances of losing money on Hive Colony?

27% of individual runs come back worth less than the entry cost. That is normal for a boss whose value sits in rare drops — the average only shows up over many runs.